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This Tutorial Will Show You How To Use Your Rcon Password And Admin Your CSGO Game Server. - CSGO

How To Setup Rcon Password And Issue Rcon / Admin Commands Via In-Game Console

Rcon allows you to change your csgo game server settings via the in-game Console. Using Rcon, you can issue commands to password your server, change to a certain map, restart the map, pause the game, start your GOTV and even kick or ban a rude player. In order for you to gain Rcon of your server,however, you will need your Rcon / Admin Password. If you do not remember your Rcon Password, you can view it or change it by accessing the server.cfg file via the Configuration Files icon, from within your CSGO Control Panel. This was discussed in the previous tutorial titled How To Change Server Password, Rcon Password and Server Settings On Your CSGO Server.

To gain Rcon or Admin access of your CSGO server using your rconpassword via the in-game console, follow these simple steps:

Step 1 - Type The In-Game Console Command To Gain Rcon Access Of Your CSGO Server - rcon_password your-rcon-password-here
This process is also know as Logging Into Rcon

Step 1

Step 2 - Here Is A List Of CSGO Rcon Commands You Can Use On Your Server - Remember You Need To Login To Rcon First

Rcon Cvars

Rcon Command Command Definition
rcon_password Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailuretime <1seconds> Number of seconds to track failed rcon authentications. Default: 30

Multiplayer Cvars

Rcon Command Command Definition
map <map name> Changes the server to the map name specified.
sv_password Set server password. Leave blank to disable.
mp_friendlyfire <0|1> Turn on/off friendlyfire. Default: off
mp_footsteps <0|1> Turn on/off footsteps. Default: on
mp_autoteambalance <0|1> Force clients to auto-join the opposite team if they are not balanced. Default: on
sv_rcon_minfailuretime <1seconds> Number of seconds to track failed rcon authentications. Default: 30
mp_autokick <0/1> Kick idle/team-killing players. Default: off
mp_flashlight <0|1> Turn on/off the ability for clients to use flashlight. Default: off
mp_tkpunish <0|1> Punish TK'ers on next round? Default: on
mp_forcecamera <0|1> Force dead players to first person mode, effectively disabling freelook. Default: off
sv_alltalk <0|1> Players can hear all other players, no team restrictions. Default: off
sv_pausable <0|1> Can the server be paused Default: 0
sv_consistency <0|1> Force clients to pass consistency check for critical files before joining server? Default: 0
sv_cheats <0|1> Allow cheats on server. Default: 0
sv_gravity <0|1> World Gravity Default: 800
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_unlag <0|1> Enables player lag compensation. Default: 1
sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
sv_allowupload <0|1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowdownload <0|1> Allow clients to downnload files. Default: 1
sv_maxspeed Maximum speed a player can move. Default: 320
mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable <0|1> Allow clients to use mic. Default: 1
mp_allowspectators <0|1> Allow spectators on the server. Default: 1
mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65

Round Cvars

Rcon Command Command Definition
mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5

Bandwidth Rates

Rcon Command Command Definition
sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate Minimum updates per second that the server will allow. Default: 10

Server logging

Rcon Command Command Definition
log <on/off> Enable server logging? Default: off
sv_logbans <0|1> Log server bans in the server logs. Default: 0
sv_logecho <0|1> Echo log information to the console. Default: 1
sv_logfile <0|1> Log server information in the log file. Default: 1
sv_log_onefile <0|1> Log server information to only one file. Default: 0
sv_logsdir Folder in the game directory where server logs will be stored.


Rcon Command Command Definition
tv_enable <0|1> Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
tv_name <name> Sets SourceTV name as it appears in server browser and scoreboard (master only).
tv_title <text> Sets a SourceTV broadcast title shown in the spectator GUI.
tv_maxclients <0..255> Sets maximum client number for local SourceTV server/proxy (default 128).
tv_stop Stops broadcasting the game via SourceTV.
tv_status Shows SourceTV specific information.
tv_clients Shows a list of all spectator clients connect to local SourceTV server.
tv_msg <text> Send a HUD message to all connected SourceTV spectator clients.
tv_retry Reconnects the SourceTV relay proxy to last known address (relay only).
tv_autoretry <0|1> If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
tv_timeout <seconds> Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_delay <seconds> Source TV broadcast delay in seconds (master only).
tv_delaymapchange <0|1> Delays the map change on game server until rest of buffered game has been broadcasted.
tv_port <port> Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
tv_maxrate <bytes> Sets the maximum bandwidth spend per client in bytes/second (default 5000)
tv_snapshotrate &<n> Sets world snapshots broadcasted per second by SourceTV (master only).
tv_password <password> Sets required password for connecting spectators.
tv_relaypassword <password> Sets required password for connecting relay proxies.
tv_record <filename> Starts a SourceTV demo recording that records all entities & events (master only)
tv_stoprecord Stops SourceTV demo recording (master only)
tv_autorecord <0|1> Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_debug <0|1> Shows additional debugging messages
tv_dispatchmode <0|1|2> Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
tv_overrideroot <0|1> Overrides the master IP broadcast to spectators with a local IP.
tv_relayvoice <0|1> If enabled, allow player voice chat if broadcasted (master only)
tv_transmitall <0|1> By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want.
This option increases bandwidth requirement per spectator client by factor 2 to 3.
tv_chattimelimit <seconds> Limits spectators to chat only every n seconds
tv_chatgroup <name> Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
tv_nochat <0|1> Disables other spectators chat lines (client only)
tv_allow_static_shots <0|1> Allows auto-director to choose fixed camera shots (master only)
tv_allow_camera_man <0|1> Allows spectator clients on game server to become SourceTV camera men (master only)

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